- Integrate 3rd party physics technologies into the proprietary engine
- Design and implement basic ridged body physics systems
- Adopt a breath-first development approach: design for scalability without refactoring, implement iterative.
- Develop Data-Oriented opposed to Object Oriented
- Strive to design software for scalability.
- Produce platform independent code.
- Use and expand the proprietary ECS-based engine.
- Implement systems for a highly data-driven, simulation-based, open-world, sandbox project.