Senior Audio Programmer

Permanent employee, Full-time · Amsterdam

You will implement audio systems using a 3rd party sound library. Collaborate with scientists and the senior sound designer to explore and experiment with new technologies to enable simulation driven sound solutions for large sand-box environments.

This involves:

  • Work for a highly data-driven, simulation-based, open-world, sandbox project.
  • Configure and maintain audio tools pipeline using a third party audio library,
  • Implement runtime audio systems and features using a third party audio library.
  • Adopt a breath-first development approach: design for scalability, implement iterative.
  • Use and expand the proprietary ECS-based engine.
  • Integrate and extend audio third party library into Melba engine.
  • Author documentation and communicate best practices and technical constraints of the audio systems and tools to engineering and content development team members.
  • Highly motivated to work with new and emerging technologies in a research driven environment.
  • Extensive professional programming experience, especially in the field of virtual environment or game audio. 
  • Advanced proficiency in C/C++.
  • Understanding of scalable software design and architectures (DOD, ECS).
  • Experience integrating / adapting 3rd party technologies.
  • Experienced with audio concepts (acoustic simulations, streaming audio sources, synthesis.)
  • Interest in working on various audio related tasks, including research and development of proprietary tools.
  • Strong problem-solving and analytical skills.
  • Solid understanding of mathematics.
  • Solid understanding of audio physics.
  • Produce platform independent code.
  • Excellent communication skills in verbal and written English.
  • Experience developing for multiple platforms.
  • Experience developing large-scale / open-world / sandbox projects.
  • Have built audio engines and shipped them to users.
  • Additional programming languages like Python.
  • Interest in Machine Learning technologies applied to audio.
  • Working knowledge of Atlassian software development and collaboration tools.
  • Experience working in diverse, multinational teams.
Amsterdam or Remote within similar time-zone.
About us
At PLAYERUNKNOWN Productions we believe in a flexible work environment driven by honesty and transparency, empowering both developers and researchers to build the tools that can form the foundation of a new generation of interactive worlds. We are a passionate team of committed individuals from all over the world, working towards building the kind of experience that is only now becoming possible. We believe that the longstanding dream of a massive, immersive world where players are free to do whatever they want is closer than ever before, and we believe that we can make it happen.

PLAYERUNKNOWN Productions is an independent development studio based in Amsterdam, focused on creating massive sandbox worlds. Our multi-disciplinary team is using an array of new and emerging technologies to push the envelope of what is possible with open worlds in gaming. Our goal is to build deep, systemic playgrounds on a planetary scale, populated by thousands of players.

MELBA Team is PLAYERUNKNOWN Productions’ applied research division. Project Melba is a new simulation engine being built from the ground up, utilizing data-driven design, multi-core processing and machine learning at its foundation in order to power virtual worlds on a scale beyond the capabilities of current technology.


Building a world
Join our group of talented and passionate people from all over the world working towards building the future of gaming. 

Going Dutch
We go by the Dutch law and start with a 12-month contract with the intent to offer a permanent contract afterwards. 

Relocation funds
If you are not living in the Netherlands yet, we will support, you and your close ones during the relocation process.

Convenient location & commuting allowance
Our centrally located office is easy to get to from any part of the Netherlands, and we will reimburse you for train or bike commute. 

Comprehensive benefits
We provide a contribution to your health insurance and pension as well as a work from home allowance - we got you covered! 

Flexible Schedule
Once it is safe to do so, you are free to work and hang out with us every day in our Amsterdam Studio. If you prefer to work from home, you can take advantage of two work-from-home days a week.

All you can eat
No need to worry about drinks, snacks, and lunch, all of which we provide in our studio. Burger Fridays in our canteen come highly recommended but you will also find a lot of vegetarian options!

You will have 25 days off and 3 extra studio days off throughout the year. You can also celebrate your birthday with an extra day off! 


Benefits differ per country.


If there is anything you would like to know before hitting the "APPLY" button you can always reach out to our Recruiter.

Thank you for your interest in PLAYERUNKNOWN Productions 
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